This past Saturday I had the pleasure of attending a local Warmaster Day event. The turn out was not big but it was nice to meet some new gamers in the area that enjoy the same games I do. In all there were three of us, Ed (the organizer), Joe and myself. Since Ed had played both of us before he was kind enough to sit and be the arbitrator for Joe and myself. So not long after we grabbed a table and me and my Orcs squared off against Joe and his Tomb Kings. Both of us has 2000 pt lists and the list we full of cavalry and monsters, literally. Two Giants, two Undead Bone Giants and a Undead Sphinx plus oodles of cavalry and chariots rumbling across the fields!
We used the Warmaster Scenario Generator again and it turned out there we four objective markers we were to try and capture. A unit could pick them up and move with them but their movement was reduced to 10cm while they did so. If an enemy unit contacted any stands of the carrying unit they would immediately drop the objective and defend themselves. Each objective was worth 100 VP if it was possessed by one of your units at the end of the game and if you could get it off the table it was worth twice that amount. The objectives were at the center line of the table about 12" apart. I was to deploy first and Joe's Tomb Kings won the initiative.
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On the Orc right flank, Goblin Wolf Riders are slammed into by Tomb King cavalry. Only one stand from each unit would remain on the field at the conclusion of that assault. One the hill can be seen some Goblin Chariots just before the a flight of Carrion swooped down on them from above nearly destroying them. |
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The Orc General orders the giants out to battle. One lumbers forward but the closer one stubbornly picks up a boulder and squashes a unit of Night Goblins who flee in terror. The General who must deal with the ensuing chaos is unable to issue any further commands. |
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The General using his Helm of Dominion manages to get a brigade of Trolls, Orc Warriors and Night Goblins to advance up to the central hill. Just beyond that are the Orc Shaman and Goblin Shaman who have failed to bring the magical might of Gork and Mork to bear upon the enemy. In the background the Giant is nearly upon the Tomb King line! |
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A second brigade of Black Orcs, Orc Warriors and Night Goblins emerges from the woods looking to wet their blades. |
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One of the Tomb King's Priests orders his brigade forward but the sight of the Giant looming over him makes his conviction falter and the Skeleton Spearmen remain frozen in place. |
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More Tomb King cavalry crests the hill awaiting the order to charge the Orc brigade at the bottom. |
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Skeletal Spearmen charge the Giant in hopes of taking him down but he proves to be to mighty and destroys both units while being badly injured, yet he lives to fight again. |
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Black Orcs charge the Tomb King cavalry holding the objective in the center while in the foreground the Night Goblins receive two units of enemy chariots (bet you can guess what happened here)! |
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The Undead Sphinx charges into the wounded Giant and his fate is sealed! |
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Not sure what the Night Goblins did to piss off the second giant but he sends another boulder crashing into their midst and flattens quite a few (destroying a stand). At this point with the general having only successful issued two or three orders all game and my center being completely ineffective I concede the game to my foe. Good game Joe! |
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So a few observations. The Orcs biggest limitation is command. That is why I bought a Helm of Dominion to get that +1. Unfortunately, it is only a one use item, but my command value is raised for the whole turn and it did work so in the end I think it was worth the points I just used it at a bad time. Second, I need to drop the Orc Shaman w/ the Wand of Repetition and pick up a third Orc Hero. This would help me more than anything else I believe and still leave me a Goblin Shaman to fling spells around (if I can make my die rolls). Lastly, I need to know my opponents a little better. A few times I was caught with my trousers around my ankles with the Tomb King armies ability to ignore the -1 penalty for enemy proximity, and failed to utilize the Tomb Kings inability to use initiative actions. You live you learn I suppose.
We have another Warmaster Day coming up in early June. Hopefully the turn out will be higher. I was told there were around 10-12 players in the area and that would make for a fine day of gaming. The hope is that if we can get this going on a regular basis then we can start up a campaign, which I think would be alot of fun. Until then I will keep practicing the rules and working on tactics... boy do I need to work on my tactics. Oh, and of course I'll keep that brush moving because as you can see I still have quite a bit of painting to do.