Thursday, January 17, 2013

We Struck Soulstone!

So in my continued quest to churn out Malifaux terrain I have completed a dual use terrain piece - the Soulstone Vein/Magic Nexus. So far most all of my Malifaux terrain has been designed with two games in mind... Malifaux, for obvious reasons, and my other favorite game Legends of the Old West. This is my first piece that can't be used for either game and I'm ok with that. I think its simple but effective. However, I did discover a great way to make my ground crack for when I am doing parched desert or "dead zone" terrain pieces. Here are the pictures of the new terrain and you'll see how much more cracked the ground looks than my previous terrain.

So I had used an old batch of my "ground" mix what I was calling porridge before and it was several months old and dried out. I poured some water in the container and stirred it up and applied it to my CD as a base. When I woke up the next morning it was cracked like this. At first I was thinking it was ruined but then I realized I could add some desert life around the stones and it would look if not magical, life giving at least. Which played in to both of the aspects of the terrain piece well. But, I was stumped for a while as to why it cracked like that.

While I was drybrushing the piece some small chunks fell out (I'm a heavy handed painter), which is the only downside to the dried cracked look. But it hit me the reason it cracked was because I had thrown off the water to glue ratio or at least that is my theory. I'm planning to test that out on some future terrain. Probably something more desert-like with cacti and such. Anyway, I'll be planning another terrain piece in the next few days and I'll try to do a more step-by-step entry for it. Thanks for stopping by.

Thursday, January 10, 2013

Return To The Blog And More Malifaux Terrain

So haven't had a lot of miniature activity of late but a visit with my friend Paul has lit the miniature bug fire under my butt. So the first order of business is to get some terrain so I can teach some of my friends this great game Malifaux. So, I made a list of specific Malifaux terrain pieces and I'll be working on them as time allows. This entry is for the Campsite which I tried to keep simple while still making it obvious what it is. So enjoy...

I am particularly fond of how the fire pit turned out! I actually repainted it at the suggestion of my Fiancee.

Next up is my Magic Nexus/Soulstone Vein terrain piece which I am pretty excited to get together. Then I'll be working on a few hills and should be ready to work on a few models after that. I am really looking forward to working on my Red Chapel Gang!

Sunday, June 10, 2012

To Conquer the Stars Part IV

So previously I mentioned that I purchased some of the photon torpedo markers from Amarillo Design Bureau. I'm not sure if they still sell them. Nice sculpts, not very clean however. But after painting them up I like how they look and I think they will look great on the table. I have included a few pics I have taken of them so far

These should look really great flying around the table blowing stuff up!
This is my favorite shot!
Large Photon Torpedo/Plasma Marker - Close Up
Medium Photon Torpedo/Plasma Marker - Close Up
Small Photon Torpedo/Plasma Marker - Close Up
More news on the Full Impulse (Star Trek Variant) campaign that we will be kicking off soon. I have started to adapt the Battletech Chaos Campaign rules over for use with Full Thrust. So far so good. I have nine generic tracks written out and have plans for six story arc tracks (three to a side) as well as adapted rules for ship repairs/refit/upgrades and crew advancement.

Once I get them full adapted I'll post them somewhere to make them available for other to use (and of course modify as they see fit). It is a work in progress however so I figure it will require some playtesting during our own campaign to make sure they are balanced. Looks like we are up to five players so far - Chris, Paul, Josh, Emmi and myself. I'd love to find at least one other player to balance out the sides. More news as it develops!

Wednesday, May 16, 2012

To Conquer the Stars Part III

I have been pretty busy the last week so my progress has slowed a bit. I did manage to finish up the Phalon fleet before i got swamped with real life. I have been wanting to get a post done with pics of the finished Phalons. I also got all of my Kra'Vak assembled as well as the Plasma Bolt tokens for the Phalons. I just need to prime them and slap some paint on them...

The Kra'Vak looking menacing as always!
The are the Amarillo Design Group Photon Torpedo markers I will be using for the Phalons.
I have been wrestling with a question of how to handle my fighters as well. They are not such a big factor in the style of games we plan to play - being Star Trek is fighter light. However I would like to get them all finished at the same time as the fleets if at all possible. A while back I participated in a Full Thrust campaign and it was so easy to come by resources that before to long we had huge fleets with twenty plus ships and thirty plus fighter groups. I happened to just be getting my Full Thrust models at the same time so I actually based my fighters on little wooden discs. One fighter per disc with enough room to stick a d6 behind it to keep track of fighter group losses. My question is this... Should I keep them that way, or should I get some GZG fighter bases and base them properly? My inclination is to do the later because I think they would look better, but what do you think. Here is what they currently look like and here is what a properly based group looks like...

Originally based to make swarms of fighter groups... now I'm not so sure.

This image is from Laughing Ferret Lab well worth taking a peek at and the other idea I am thinking of using for the fighter groups. Your opinions are welcome though I am leaning towards this idea.
Here are some pictures of my completed Phalon fleet...

Yay! My first fleet is completed (minus the fighters and plasma markers but still).
Front view closeup with the Macro setting...

and the view from the rear where you can see the thruster glow!

Sunday, May 6, 2012

To Conquer the Stars Part II

I've made some progress on the fleets this last few days. I am about half done with my Phalon fleet with all of the base coating and wash being finished. I am about halfway through the dry brushing and then I just want to go back over them and add a few small details. Engine glow mostly. Here are the picks of the Phalon fleet WIP.

Shades of blue - I thought about doing green but not only were my color choices limited but I thought they would look to much like Zentradi ships.

Close up of a Light Cruiser... I can't wait to see these boys in action!
So Chris continues to be pretty excited by the whole idea of running this as a Star Trek style fleet battle game so I did some research and found that there was a great conversion done by W. Scott Field which I think really capture the spirit of Star Trek using the Full Thrust rules called Full Trek, he also has a few other sci-fi setting conversions on his site. For those of you unaware the Full Thrust rules (all four books) are now free to download off the designers website, Ground Zero Games, there is also a link to their store where you can buy models of all the ships (and then some) found in the book.

I have also decided on a paint scheme for the Kra'Vak. I will be doing a light grey with a charcoal wash with a grey drybrush. I will be painting the rail guns and engine glow red. I also plan to add tiger striping in white. I "should" be finished with the Phalons within the next days and then I'll start cracking on Kra'vak.

Wednesday, May 2, 2012

To Conquer the Stars Part I

I recently made a new friend at work, Chris, who is a gamer (mostly rpg's & board games) however he has taken an interest in some of my miniature games namely Full Thrust because he is an avid fan of Star Trek. Well Chris and I were recently talking about dusting off some of these miniatures I own that I have never used and it got me digging into the closets looking for the boxes of Full Thrust miniatures that I bought about two years ago. I found all of them... which was amazing considering they were in three different places and I have moved three times in the last two years.

After taking everything out and giving them the once over I realized there was quite a bit of work to do. I have a New Israeli fleet already to go, although I would really like to repaint them or at least add some further details at some point. I have a Kra'Vak and Phalon fleet as well already assembled and I need to just pick some colors and start slapping on the paint. I think that is a good point to start because after that everything will require some assembly. However, I do have a small O.R.C. fleet, a small Pirate/Reaver fleet, a small UNSC fleet, a large FSE fleet as well as a mix of civilian/commercial ships. I think once I get done with the Kra'Vak and Phalon fleets I will put together the O.R.C. fleet as I just love the look of those ships and follow that up with the civilian/commercial ships to help vary the objectives with.

Chris has offered to help me whip some terrain together for this as well which in all actuality shouldn't take long as I already have the asteroids made they just need to be glued to bases. I have some closed cell polystyrene to make planets from as well so my table will look appropriately celestial. I even have some black fabric to use for a table cover on my 4x4 table. I'm hoping to have a game of Full Thrust going inside of a month if my schedule permits.

New Israeli Fleet

Phalon Fleet (in need of some color)

Kra'Vak  Capital Ships

The remaining Kra'Vak. I actually have another whole bag of ships to assemble.

A Pirate/Reaver Fleet
The O.R.C. Fleet which is by far my favorite looking fleet. i can't wait to get these put together.
All three fleets that can be used now. The Pirates/Reavers and the O.R.C. fleets are in the bags behind the New Israeli's. The bag in front of the Phalons are markers I will be using as their primary weapons. I think they are actually photon torpedo markers from the Amarillo Design Group. Behind the Phalons are their fighters swarms. In front of the Kra'Vak are the extra ships I still need to assemble and behind them are the heavy fighters.
A close up of the New Israeli Fleet
The Phalon Fleet close up
Lastly the intimidating Kra'Vak Fleet in your face!

Saturday, April 14, 2012

Malifaux Terrain Progress Part III

I finished up a few more terrain pieces over the last few days. They did not end up quite as I originally planned them for a couple reasons. First, I had initially decided to do the Magic Nexus, Dead Zone and Hazardous Terrain in different colored flocking. I even went so far as to make two of the colors I planned to use - purple and a orange/copper color. I liked them although I need to (cough, cough) "filter" the saw dust a little better. There was to many little tiny twigs in them which I can pick out but it will still be a bit of a pain. The odd thing was until I started mixing the saw dust with the color it was almost invisible to the eye.

My first batch of homemade flocking!

A lifetime supply of purple flocking. You can really see the bits of twigs mixed in.
The copper colored flock
You can see it broken up here and I look forward to when I start working on my western terrain.
So after giving it some thought I decided to cover the remaining three terrain pieces with my normal mixed flocking. They turned out really good but then of course I needed to come up with some other ideas for the pieces i had intended to make - Magic Nexus, Dead Zone and Hazardous Terrain.

I love this piece. I do think i might want to use one more highlight color along the trail.
This piece is going to look great on the table.
This was originally going to be the Magic Nexus but I like it like this a lot more.
All of the pieces together. Just imagine all of the charge lanes these block!
When I was on my hike up at Mt. Apetite I found some really nice quartz crystals and I think they would make a great accent for the Magic Nexus/Soulstone Vein terrain piece. I plan to use the purple flocking to finish that piece off as well. I have set the Hazardous Terrain (Toxic Pool) aside for now but I saw a piece another person had done that looks great and I want to replicate that at some point. You can see the piece I have in mind here. Its the fifth picture down. I also really like the Campsite and Scrap Pile they did as well. I think they look great and i hope mine turn out even half as nice. Finally I decided I want to make my dead zone a cracked desert and I have an idea of how I want to accomplish that but I talk about that more in another post.

Crystal Quartz... but I see Soulstones.
The other piece I am working on is the Ancient Monument. I have the basic pillar done and I do have a miniature I want to use for the top but I have to dig it out still. so here is the basic pillar to tide you over. My friend Josh glued this together and he used an exacto to scratch up the surface. I think it will look magnificant once its all painted up. Here is a preview.

I'm actually very excited to see how this turns out.