Showing posts with label Sci-fi. Show all posts
Showing posts with label Sci-fi. Show all posts

Monday, August 17, 2020

The Procrastinator in the 31st Century!

Recently there has been a resurgence of Battletech. It is a storied franchise with lore that spans over 30 years. I stopped playing just before the clans story line dropped, but it wasn't related to Battletech at all. Rather it was because I was focusing on other aspects of my life. But my love of Battletech has never waned. The game by HBS that came out a few years ago is directly responsible for bringing me back to Battletech. Not just because it was a fun and oft time challenging game, but because the community went nuts adding fan content which even ended up being supported by the game devs.


















So I started playing and, so did it turns out, a lot of other people too! Fans that had gone missing for decades. Suddenly there was interest in the game again and it created an appetite to start pushing mechs around like the good old days. Turns out about a dozen people in my area felt the same so we formed a Facebook group and started planning events. Finally, I had an excuse to dig out my old mechs and start force building. Now don't get me wrong, there is no right or wrong way to play Battletech, but I gravitate towards the hexless way to play because it appeals to the miniature gamer in me. Turns out this group felt the same way so I started planning events with them. But, first we needed to decide if we want to use classic rules or the more recently released Alpha Strike rules which attempts to streamline the system and allow for larger forces that don't require a weekend to play.

I immediately started building some units. I started with pirates. Specifically Redjack Ryan's nefarious pirates! My friend had already started on his Eridani Light Horse unit so we threw together a scenario to try out the Alpha Strike rules. A company of Redjack Ryan's Pirates vs a company of ELH's 50th Battalion. My friend and I met up at a local game store for our first game of Alpha Strike. So without further adieu may I present...
ELH v Pirates in How Redjack Almost Stole Christmas. A Comstar Christmas Special.



Redjack Ryan seizes any opportunity to oppress and steal joy. A veritable Grinch he eyes the three grey warehouses that hold his prize. Just a few militia boys to contend with (or so he though).



A mech-eye-view of the three toy filled warehouses.

I am aware that the Pheonix Hawk has its jets on backward. This game took place in December 2018 and they have since been fixed.

These trees stand were a WIP at the time but have since been completed and will be the subject of a future post. I have a few more to make so i'll be doing a tutorial and possible other Battletech terrain guides.



Into the woods we go! Not playing with the advanced rules this time around, or my Firestarter would have lived up to his name.



Alerting command of the situation those ELH boys call in reinforcements while advancing to intercept the enemy force. There in the break between the woods, a Crusader. No real paint to speak of (gasp, lazy gamer, yup that's me) must be pirates!



ELH Rifleman and Pirate Crusader mix it up with the Rifleman coming out on top. The pirate is to busy spotting for indirect fire and gets hammered. Unfortunately, return missile fire is ineffective.



Oh no!? Is that a Behemoth? This is no militia unit! Eridian Light Horse!!! Hey, Roman. Your contact that told us about this opportunity better have a knife in his back by the end of the day, Snarled Redjack to his XO.



A pirate Phoenix Hawk jumps out of the southern woods landing between a warehouse and SRM Carrier. I should have gotten a face full of SRM's, not to mention fire from the ELH Kyudo and the other two vehicles. Luckily, very luckily, Lady luck was smiling at that pilot. Only the Kyudo managed to get in a hit. (Just a note: I jumped there with the intent of shooting the further SRM Carrier and kicking the adjacent one. Today, I learned you can't make a physical attack after making a weapon attack. Oops. You live you learn.



Gotta say this game was amazing.



Uh oh. These ELH boys are good. A medium recon lance comes to support the defenders. Caught between the new arrivals and the seasoned ELH defenders things turned south fast. One good bit of news, I finally got a pirate Shadow Hawk adjacent to a warehouse. Let the looting begin!



The pirate Shadow Hawk makes his get away (loot was worth the carrying mechs PV), while a pirate Hermes and Thunderbolt begin looting themselves. It's all men for themselves as only moments before fire from the Kyudo, behemoth, and Archer bring down Redjack Ryan's Warhammer. Ironically, it was just as Redjack's PPC's slammed into the ELH company commanders own Warhammer. War, war never changes. But, no one will shed a tear for Ol' Redjack Ryan, scource of the Periphery!



By this point, turn 6, it's clear under the given victory conditions I can not win. ELH 145 v Pirates 121. Pretty close, really. Okay, gotta say I got mad love for Alpha Strike. 100% converted. Company v company 4 hrs start to finish. Which mean with 6 players you could easily run battalion size games!!!



Yup we greatly enjoyed this game. I was an impatient, sloppy and unlucky player. Which made my tactics suffer and I lost far more games than I ever won. I am learning, and I am having fun doing it. During our unfortunately short group campaign, with six players, I went 2-1 before the campaign ended. Its also possible, as I wrote the scenario, that the scenario I lost was ill conceived, but I don't really know. Speaking of campaigns, I will be discussing our groups campaign and posting the batreps from our group as well as the rules I wrote. They aren't complete but they are a starting point. So tune back in next time. Meanwhile, stay safe out there!

Sunday, June 10, 2012

To Conquer the Stars Part IV

So previously I mentioned that I purchased some of the photon torpedo markers from Amarillo Design Bureau. I'm not sure if they still sell them. Nice sculpts, not very clean however. But after painting them up I like how they look and I think they will look great on the table. I have included a few pics I have taken of them so far

These should look really great flying around the table blowing stuff up!
This is my favorite shot!
Large Photon Torpedo/Plasma Marker - Close Up
Medium Photon Torpedo/Plasma Marker - Close Up
Small Photon Torpedo/Plasma Marker - Close Up
More news on the Full Impulse (Star Trek Variant) campaign that we will be kicking off soon. I have started to adapt the Battletech Chaos Campaign rules over for use with Full Thrust. So far so good. I have nine generic tracks written out and have plans for six story arc tracks (three to a side) as well as adapted rules for ship repairs/refit/upgrades and crew advancement.

Once I get them full adapted I'll post them somewhere to make them available for other to use (and of course modify as they see fit). It is a work in progress however so I figure it will require some playtesting during our own campaign to make sure they are balanced. Looks like we are up to five players so far - Chris, Paul, Josh, Emmi and myself. I'd love to find at least one other player to balance out the sides. More news as it develops!

Wednesday, May 16, 2012

To Conquer the Stars Part III

I have been pretty busy the last week so my progress has slowed a bit. I did manage to finish up the Phalon fleet before i got swamped with real life. I have been wanting to get a post done with pics of the finished Phalons. I also got all of my Kra'Vak assembled as well as the Plasma Bolt tokens for the Phalons. I just need to prime them and slap some paint on them...

The Kra'Vak looking menacing as always!
The are the Amarillo Design Group Photon Torpedo markers I will be using for the Phalons.
I have been wrestling with a question of how to handle my fighters as well. They are not such a big factor in the style of games we plan to play - being Star Trek is fighter light. However I would like to get them all finished at the same time as the fleets if at all possible. A while back I participated in a Full Thrust campaign and it was so easy to come by resources that before to long we had huge fleets with twenty plus ships and thirty plus fighter groups. I happened to just be getting my Full Thrust models at the same time so I actually based my fighters on little wooden discs. One fighter per disc with enough room to stick a d6 behind it to keep track of fighter group losses. My question is this... Should I keep them that way, or should I get some GZG fighter bases and base them properly? My inclination is to do the later because I think they would look better, but what do you think. Here is what they currently look like and here is what a properly based group looks like...

Originally based to make swarms of fighter groups... now I'm not so sure.


This image is from Laughing Ferret Lab well worth taking a peek at and the other idea I am thinking of using for the fighter groups. Your opinions are welcome though I am leaning towards this idea.
Here are some pictures of my completed Phalon fleet...

Yay! My first fleet is completed (minus the fighters and plasma markers but still).
Front view closeup with the Macro setting...

and the view from the rear where you can see the thruster glow!

Sunday, May 6, 2012

To Conquer the Stars Part II

I've made some progress on the fleets this last few days. I am about half done with my Phalon fleet with all of the base coating and wash being finished. I am about halfway through the dry brushing and then I just want to go back over them and add a few small details. Engine glow mostly. Here are the picks of the Phalon fleet WIP.

Shades of blue - I thought about doing green but not only were my color choices limited but I thought they would look to much like Zentradi ships.

Close up of a Light Cruiser... I can't wait to see these boys in action!
So Chris continues to be pretty excited by the whole idea of running this as a Star Trek style fleet battle game so I did some research and found that there was a great conversion done by W. Scott Field which I think really capture the spirit of Star Trek using the Full Thrust rules called Full Trek, he also has a few other sci-fi setting conversions on his site. For those of you unaware the Full Thrust rules (all four books) are now free to download off the designers website, Ground Zero Games, there is also a link to their store where you can buy models of all the ships (and then some) found in the book.

I have also decided on a paint scheme for the Kra'Vak. I will be doing a light grey with a charcoal wash with a grey drybrush. I will be painting the rail guns and engine glow red. I also plan to add tiger striping in white. I "should" be finished with the Phalons within the next days and then I'll start cracking on Kra'vak.

Wednesday, May 2, 2012

To Conquer the Stars Part I

I recently made a new friend at work, Chris, who is a gamer (mostly rpg's & board games) however he has taken an interest in some of my miniature games namely Full Thrust because he is an avid fan of Star Trek. Well Chris and I were recently talking about dusting off some of these miniatures I own that I have never used and it got me digging into the closets looking for the boxes of Full Thrust miniatures that I bought about two years ago. I found all of them... which was amazing considering they were in three different places and I have moved three times in the last two years.

After taking everything out and giving them the once over I realized there was quite a bit of work to do. I have a New Israeli fleet already to go, although I would really like to repaint them or at least add some further details at some point. I have a Kra'Vak and Phalon fleet as well already assembled and I need to just pick some colors and start slapping on the paint. I think that is a good point to start because after that everything will require some assembly. However, I do have a small O.R.C. fleet, a small Pirate/Reaver fleet, a small UNSC fleet, a large FSE fleet as well as a mix of civilian/commercial ships. I think once I get done with the Kra'Vak and Phalon fleets I will put together the O.R.C. fleet as I just love the look of those ships and follow that up with the civilian/commercial ships to help vary the objectives with.

Chris has offered to help me whip some terrain together for this as well which in all actuality shouldn't take long as I already have the asteroids made they just need to be glued to bases. I have some closed cell polystyrene to make planets from as well so my table will look appropriately celestial. I even have some black fabric to use for a table cover on my 4x4 table. I'm hoping to have a game of Full Thrust going inside of a month if my schedule permits.

New Israeli Fleet

Phalon Fleet (in need of some color)

Kra'Vak  Capital Ships

The remaining Kra'Vak. I actually have another whole bag of ships to assemble.

A Pirate/Reaver Fleet
The O.R.C. Fleet which is by far my favorite looking fleet. i can't wait to get these put together.
All three fleets that can be used now. The Pirates/Reavers and the O.R.C. fleets are in the bags behind the New Israeli's. The bag in front of the Phalons are markers I will be using as their primary weapons. I think they are actually photon torpedo markers from the Amarillo Design Group. Behind the Phalons are their fighters swarms. In front of the Kra'Vak are the extra ships I still need to assemble and behind them are the heavy fighters.
A close up of the New Israeli Fleet
The Phalon Fleet close up
Lastly the intimidating Kra'Vak Fleet in your face!